_root.s.Speak(_root.s.back5.back5.banditi.b5,"J{invalid_utf8=237}t do t{invalid_utf8=253} d{invalid_utf8=237}ry s nulovou gravitac{invalid_utf8=237} a presto nebo j{invalid_utf8=225} st{invalid_utf8=248}{invalid_utf8=237}let!","F","You go to that zero G hole quick or I shoot.",this);
}
}
else
{
_root.s.Speak(_root.s.back5.back5.banditi.b2,"Vlez do t{invalid_utf8=253} d{invalid_utf8=237}ry s nulovou gravitac{invalid_utf8=237}! D{invalid_utf8=236}lej!","F","Jump to that zero G hole! And move yor ass!",this);
}
}
else
{
_root.s.Speak(_root.s.back5.back5.banditi.b1,"Vlez do t{invalid_utf8=253} d{invalid_utf8=237}ry s nulovou gravitac{invalid_utf8=237}! D{invalid_utf8=236}lej!","F","Jump to that zero G hole! And move your ass!",this);